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Mortal Kombat II was the second game in the Mortal Kombat series, improving the gameplay and expanding the mythos of the original Mortal Kombat, notably introducing more varied Fatality finishing moves and several iconic characters, such as Kitana, Kung Lao, Mileena and the series' recurring villain Shao Kahn. It was later ported to multiple home systems, including the PC, Amiga, Game Boy, Sega Game Gear, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System, and various PlayStation consoles. Mortal Kombat II (commonly abbreviated as MKII) is a competitive fighting game originally produced by Midway Games for the arcades in 1993. This game can be played also in a versions for SMS, Game Boy, SNES and DOS. You also wouldn't need to manually change the button layout for almost every core.The following emulators are available for this game: With the button layout proposed above, the 6 button controller would work better across different emulator and the RA menus. The assumed layout doesn't observe the diamond-shaped button layout of the RetroArch retropad as well: Same goes for the default button mapping for the Saturn emulator Beetle.It would look like this:Īlso, navigation of the Retroarch menus is also less than straightforward with this setup: Imagine to try and play the Super Nintendo version of Street Fighter 2 with that mapping. Which makes the controller pretty much useless for any other emulator.
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The Genesis emulator genesisplusgx currently requires the following button mapping:Īs you can see, this layout doesn't respect the usual north/south/east/west button alignment assumed by the retropad concept.Not to mention, completely breaking support for a Super Nintendo emulator. If you go and change the button mapping to work with the Sega Genesis emulator, it in turn no longer works with the Saturn emulator. Once you've assigned the buttons through the EmulationStation interface to properly work with the Sega Saturn emulator Beetle, it no longer properly works with the SEGA Mega Drive emulator genesisplusgx. There currently is no right way to assign the buttons of a 6 button controller like the 8BitDo M30 or Retrobit Genesis and Saturn controller so that they work across different Sega emulator: To assure maximum compatibility across different emulators, the default buttons mapping assumed by the Retroarch retropad should look like this: It does not observe the basic diamond shape (north/south/east/west) button layout assumed by the usual Retropad setup. Button mapping for 6 button controllers for Sega Mega Drive and Sega Saturn emulation is not handles properly for the default retropad setup.
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